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OVERVIEW

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Season 21 – Premium BR Map Update (Shipped)

Responsibilities

  • Directed the full design effort, from early vision through final polish, across a live, competitive battle royale map

  • Managed an additional designer during pre-production/production to help establish a strong design foundation

  • Collaborated cross-functionally with art, lighting, FX, SFX, and other departments to ensure cohesive execution of gameplay and visual goals.

  • Designed 7 new POIs and rebalanced map-wide systems to evolve the core gameplay meta.

  • Responsible for all map implementations such as placements of gameplay items, blockout, terrain work, foliage placement (gameplay), map scripting, implementing intro cams, scripting map zone names UI, minimap paint over for UI to polish, hosting playtests with external sources, writing docs for map feedback, bug fixing, map optimizations, and so on.

  • Addressed long-standing design issues to improve player flow, encounter pacing, and engagement diversity.

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BLOCKOUTS

Here are some early in dev shots of my blockouts. Some may be outdated from the final blockout.

BREIF

This update was a huge change to Broken Moon. The goal of the update was to solve design issues, change the meta of the current player composition, change pacing, and bring a new experience.

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Below are some of the more significant changes on the map. There have been many changes made that all can’t be listed. In this update, I was the sole designer for 95% of the update. I had one designer whom I given high level direction to, who helped set up one of the map changes by moving a POI into a different location. All unique changes were done by me.

©2017 by Aaron Stump

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