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OVERVIEW
Season 15 – Premium BR New Map (Shipped)
One of two designers responsible for the entire map from production through ship.
Key Contributions:
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Designed multiple POIs from blockout to final
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Developed macro-level and micro-level navigation and rotation paths
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Balanced loot distribution, weapon spawns, and interactive elements
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Tuned gameplay event systems
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Polish efforts, including cover placement, traversal tuning, and set dressing for visual storytelling.
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Press interviews for the competitive scene and internal testers discussing design decisions and vision
BLOCKOUTS








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