OVERVIEW
Season 15 – Premium BR Map
Responsibilities
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Owned the design and development of multiple POIs from initial blockout through final polish.
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Designed and refined macro- and micro-level navigation, including player flow, rotation routes, and traversal opportunities.
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Balanced loot distribution, weapon spawns, and interactive gameplay elements to support varied player strategies and pacing.
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Designed and tuned gameplay events and supporting systems to enhance the overall player experience.
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Led polish passes across cover placement, traversal, combat spaces, and set dressing, reinforcing gameplay readability and environmental storytelling.
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Collaborated closely with art, design, engineering, and other disciplines throughout development to take the map from concept to a shippable final product.
BREIF
Season 15 I joined the development. I was given two major POI's to lead and design as well as major chokepoints and rotations. For this map there were only two designers on the map myself being one. I was all over doing many things that needed to be done to ship the map.




BLOCKOUTS
Here are some early in dev shots of my blockouts. Some may be outdated from the final blockout.







