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Atmostation A & B: POI

Blockout -> Final Art

Overview -

Atmostation A & B are two POI's I designed in season 15. These POI's were designed with competitive playstyle in mind. The central building is the focal point and the honey pot for top loot. It has science buildings on both sides for other teams to land at - loot up and challenge the main POI from the ground or using the zip rails to get to high grounds. 

Responsibilities-

- Season 15 was the principal level designer and me on the map.
- Design from the ground up
- Work with the art team and all other departments during the development of the POIs to ensure gameplay is kept
- Own all the way through ship
- Adust end ring zones for the best end ring experience
- Design/add loot and the placement
- Design rotations in and out of the POI
- All gameplay element placements such as - loot, crafting, crafting mats, respawn beacons, apex signs, Survey Beacons, etc.
- Bug fixing

Zone 16

Blockout -> Final Art

Overview -

Zone 16 and zone 6 are the POI's I designed and owned through development. These are more of the chokepoints and rotations of the POI.

Responsibilities-

- Design from the ground up
- Work with the art team and all other departments during the development of the POIs to ensure gameplay is kept
- Own all the way through ship
- Adust end ring zones for the best end ring experience
- Design/add loot and the placement
- Design rotations in and out of the POI
- All gameplay element placements such as - loot, crafting, crafting mats, respawn beacons, apex signs, Survey Beacons, etc.
- Bug fixing

Other

Blockout -> Final Art

Overview -

These are some smaller contributions I have made on this map. It is quite hard to showcase all my contributions to something this big. I was all over this map to help bring this to ship quality. 

Responsibilities-

- Design
- Cover pass

- Loot placements

-Res placements 

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