OVERVIEW
I contributed to all of these maps in various capacities, depending on the project's needs at the time. My work included polishing, bug fixing, area redesigns, environment art, and creating reusable prefabs. I joined midway through development, so I took on a flexible role, jumping in wherever support was needed to help push the content toward completion.
Duga was my most significant contribution—I redesigned and designed many of the areas across the map. I also collaborated with the Zombies team to ensure the map supported both the Dirty Bomb and Outbreak game modes, which I kept in mind throughout the design process. In addition, I owned the final stages of development, closing out the map with extensive bug fixing and polish through to ship.
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RUKA
Alpine
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Golova
Duga
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