OVERVIEW
Call of Duty: Black Ops Cold War - Premium Title
Responsibilities
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Designed POI’s within the dirty bomb maps
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Polished maps that were in development, such as set dressing, clipping, bug fixing, and environment art
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Cover placements
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Creating prefabs of cover and loot buildings to be reused throughout the maps
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Collabing with other designers during handoffs
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Blockouts for player flow, pacing, etc
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Redesigning areas with premade assets (prefabs)
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Layout changes on existing POI’s
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Support Multiplayer and CO-OP zombies
BREIF
I contributed to all of these maps in various capacities, depending on the project's needs at the time. My work included polishing, bug fixing, area redesigns, environment art, and creating reusable prefabs. I joined midway through development, so I took on a flexible role, jumping in wherever support was needed to help push the content toward completion.
Duga was my most significant contribution—I redesigned and designed many of the areas across the map. I also collaborated with the Zombies team to ensure the map supported both the Dirty Bomb and Outbreak game modes, which I kept in mind throughout the design process. In addition, I owned the final stages of development, closing out the map with extensive bug fixing and polish through to ship.


