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OVERVIEW
Core contributor on a lean team delivering a high-impact update to a live battle royale experience.
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Designed and built destroyed modular kits and used them to create bespoke buildings integrated across the updated map.
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Presented designs and pitch iterations to leads and directors, influencing key visual and gameplay changes.
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Owned the design and implementation of the WWII bunkers, from concept to final, featured prominently in marketing and gameplay beats.
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Contributed environment artwork to bring levels to shippable quality, bridging design and art to meet tight deadlines.
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Operated in a fast-paced, small team environment that required adaptability, ownership, and cross-disciplinary support.
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