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OVERVIEW

Core contributor on a lean team delivering a high-impact update to a live battle royale experience.

  • Designed and built destroyed modular kits and used them to create bespoke buildings integrated across the updated map.

  • Presented designs and pitch iterations to leads and directors, influencing key visual and gameplay changes.

  • Owned the design and implementation of the WWII bunkers, from concept to final, featured prominently in marketing and gameplay beats.

  • Contributed environment artwork to bring levels to shippable quality, bridging design and art to meet tight deadlines.

  • Operated in a fast-paced, small team environment that required adaptability, ownership, and cross-disciplinary support.

©2017 by Aaron Stump

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