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Warzone Season 6

Overview -

This was an update to the warzone map verdansk. I was in charge of designing and coming up with ways to reduce scope on the destruction of the buildings. I did this by blocking out modular pieces that can be used together. I was also in charge of designing the WW2 bunkers in the map. 

Responsibilities-

Design/blockout ruin pieces
Design docs - pitch to leads and directors
Design layout of the downtown area with ruin pieces
Work with art team
Detail work
Owned big sections (Stadium) to close out and all bug fixes
Solving technical issue that arrose from the map changes
Give feedback to other designers to help solve gameplay issues

 

WW2 BUNKERS

Overview -

WW2 Bunkers were designed to have gunfight/close quarters combat gameplay.

Responsibilities-

Design/blockout the bunkers from start to finish
Design docs - pitch to leads and directors
Work with art team during the design of this to help with visuals
Playtest and iteration
Work with lighting team and give feedback

 

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