
PRE PRODUCTION

For this project, I began with a high-level vision, focusing on the core gameplay experience I wanted to create, the setting that would immerse players. Starting with these foundational elements allowed me to establish a cohesive design direction early on.
Next, I broke down the mission into detailed beats, refining them to ensure a smooth and engaging progression. With the narrative and gameplay structure in place, I gathered reference images to inspire the visual style and design elements. This step helped bridge the gap between concept and execution.
From there, I sketched a rough top-down layout of the primary point of interest (POI), iterating on it as the design evolved. The image shown here represents a polished version of the layout, finalized after testing and refinement during the blockout phase.

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MISSION BEATS

PLAY THROUGH
OVERVIEW
SpiderMan Mission Solo Project - 3 Weeks total time spent
Responsibilities
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Design POI within the current map of SpiderMan
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Mission design
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Blockout
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AI
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AI spawning
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Terrain sculpting
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UI