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PRE PRODUCTION

For this project, I began with a high-level vision, focusing on the core gameplay experience I wanted to create, the setting that would immerse players. Starting with these foundational elements allowed me to establish a cohesive design direction early on.

Next, I broke down the mission into detailed beats, refining them to ensure a smooth and engaging progression. With the narrative and gameplay structure in place, I gathered reference images to inspire the visual style and design elements. This step helped bridge the gap between concept and execution.

From there, I sketched a rough top-down layout of the primary point of interest (POI), iterating on it as the design evolved. The image shown here represents a polished version of the layout, finalized after testing and refinement during the blockout phase.

SpiderMan.png
SpiderMan (3).png

MISSION BEATS

MissionBeats.png

PLAY THROUGH

OVERVIEW

SpiderMan Mission Solo Project - 3 Weeks total time spent


Responsibilities

  • Design POI within the current map of SpiderMan

  • Mission design

  • Blockout

  • AI

  • AI spawning

  • Terrain sculpting

  • UI

©2017 by Aaron Stump

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